A short list for starters. Bear with us as we add to this over time.
General reference
Goodwin, K. (2009). Designing for the Digital Age: How to Create Human-Centered Products and Services. Wiley.
Research
Goodman, E., Kuniavsky, M., & Moed, A. (2012). Observing the User Experience, Second Edition: A Practitioner’s Guide to User Research (2nd ed.). Morgan Kaufmann.
Hall, E. (2010). Just Enough Research. New York: A Book Apart.
Internet of Things, Ubicomp, and so on
Greenfield, A. Everyware: The Dawning Age of Ubiquitous Computing
Holmquist, L.E. (2012). Grounded Innovation: Strategies for Creating Digital Products. Morgan Kaufmann.
Kuniavsky, M. (2010). Smart Things: Ubiquitous Computing User Experience Design: Ubiquitous Computing User Experience Design. Elsevier.
McCullough, M. (2005). Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing (New Ed). The MIT Press.
Rose, D. Enchanted Objects.
Sterling, B. (2005). Shaping Things. Mediaworks Pamphlet.
Cross-device interactions and interusability
Wäljas, M., Segerståhl, K., Väänänen-Vainio-Mattila, K., Oinas-Kukkonen, H., (2010). Cross-Platform Service User Experience: A Field Study and an Initial Framework. Mobile HCI 2010.
Service design
Polaine, A., Løvlie, L., & Reason, B. (2013). Service Design: From Insight to Implementation. Rosenfeld Media, LLC.
Accessibility and universal design
Sabine Croxford and Cathy Rundle (2015). 35 Questions to ask yourself when designing products for people with sight loss, disabilities, and older people (PDF). Republished with permission from the RNIB.
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